Full Name: Jonathan Woodman
Date of Birth: 10/02/1983
I am a graduate 3D artist who is seeking to make a professional break into the games industry. I specialise in creating environmental art assets for videogames. I am eager to join a full-time studio and work alongside talented professionals in a team environment. I seek to obtain a 3D artist position to embark upon a career that will further enrich my passion for creating video games.
- Self-motivated, eager and enthusiastic. Works well within a team.
- Effective communicator, good writing skills, can work to specification.
- Organised and efficient, can work to tight milestones.
Commercial Game Development
Front Edge Marketing
I was tasked with creating 3D scenes for an interactive 'spinning reel' game. I created a number of fully textured and lit, high-poly environments. The scenes were based upon concept art of my own creation. The scenes were rendered in Mental Ray and later composited in Photoshop and After Effects.
Freelance Environment Artist - Cortex Interactive - http://www.cortexinteractive.com/
Cortex interactive are a small indie team from Canada. They have released 1 iPhone title, and are developing a new title. I was responsible for creating concept design drawings, then producing game models from those designs.
This was achieved using a current generation workflow, creating high-poly models and using baking techniques to transfer those details to the low-poly game-ready assets.
- High-poly hard-surface and organic modeling
- Autodesk 3D Studio Max
BA (Hons) Games Art at Bolton University, 2:1 (first division)
Awards / Other Achievements
Selected by university staff to assist in the training first year students in an ambassador program.
Twice winner of Bolton University's Games Art Summer Competition, winning £200 of Academia.co.uk vouchers. Resulted in my art on the University website.
Acted as lead writer for one of the largest Counter-Strike news websites, UK Counter-Terrorist (9k registered accounts). I managed a team of writers, individually
producing over 100 articles, features and interviews. I managed a team of four writers to cover large scale events and travelled to competitive events to cover tournament proceedings. During this time I became a staff writer for a number of prominent websites such as AMD Gamer, GotFrag and Team Fnatic.