Jon Woodman

www.env-art.com

envart3d@gmail.com

I am a graduate 3D artist who has been working professionally in the games industry for six years. I specialise in creating environmental art assets for videogames.
Games and the creation of artwork has been a life-long passion. My goals are to continue working in the industry, and to become a better artist.
I live in the United Kingdom.


Skills

  • High-poly hard-surface and organic modeling
  • High to low poly normal baking workflow
  • Texture creation
  • Low-poly Modeling
  • Efficient UV mapping
  • Technical modeling (LODs, collisions)
  • Modular environment design, creation, and lighting
  • Traditional Art (drawing, painting, colour and light theory)
  • Software

    • Autodesk 3D Studio Max
    • Autodesk Maya
    • Autodesk Softimage
    • Pixologic Zbrush
    • UE3/UDK/UE4
    • Valve Source Engine
    • Unity
    • CrazyBump / xNormal / Knald / Handplane
    • Quixel NDO/DDO
    • Photoshop / After Effects

    Previous Experience

    May 2016 - January 2017

    Iceflame

    I was Enlisted to create a stadium environment for an un-announced IOS/Android title. My responsibilities included the creation of various environments, featuring external lightmap baking. I was responsible for engine scene configuration complete with collision, light probe creation, and occlusion. I was also tasked with technical artwork such as particle FX creation, and R&D for the current lighting workflow, which included the creation of guide documents for other artists. I also created a series of offline-renders from existing assets for use in marketing and UI, for which I used multi-pass compositing. My work also included vehicle modelling and texturing, complete with the prefab setup in Unity.

    May 2016 - October 2016

    Dangerous Derk Interactive

    Tasked with the creation of a go-kart complete with various accessories, and a race track environment, alongside a number of other assets for a different project. During this time I also completed an F1 Stock-car.

    September 2014 - April 2015

    Bolton University - Part-Time Lecturer

    Employed by Bolton University to teach a Games Art module for 2nd year Games Design students. This time with the addition of a Technical Art module, covering Blueprint, advanced materials, particle systems, event scripting, terrain sculpting, animation, and the camera system.

    May 2014 - September 2014

    Dangerous Derk

    I created a variety of environment, clothing, and equipment assets for a next-generation fishing simulator.

    May 2013 - September 2013

    Bolton University - Part-Time Lecturer

    I was employed by Bolton University to teach a Games Art module for 2nd year Games Design students. This role tested and expanded my knowledge of both Maya, and 3DS Max. Aside from my lecturing duties, I worked with senior lecturers to help define and focus aspects of the module, in order to enhance the workflow for both games artists and level designers.I created a variety of multi-media course materials, including introductions, tutorials, and guides.

    2012

    Digital Extremes

    I was contracted to create environment, weapon/item, and vehicle models for Warframe. I was focused on sci-fi, hard-surface objects in three different styles. My work was created by making high-poly, modular assets, and baking those details to maps applied to low-poly, game ready models.

    2011

    Front Edge Marketing - Contract Environment / Compositing Artist

    I was tasked with creating 3D scenes for an interactive 'spinning reel' game. I created a number of fully textured and lit, high-poly environments. The scenes were based upon concept art of my own creation. The scenes were rendered in Mental Ray and later composited in Photoshop and After Effects. I was also contracted to complete compositing work on a huge number of After Effects scenes: beautifying flat looking animations using a range of techniques. Eight games were shipped during my employment.

    2010

    Cortex Interactive - Environment Artist

    I was tasked with creating 3D scenes for interactive casino games. I created a number of fully textured and lit, high-poly environments. The scenes were based upon concept art of my own creation. The scenes were rendered in Mental Ray and later composited in Photoshop and After Effects. I was also contracted to complete compositing work on large number of After Effects scenes: beautifying flat looking animations using a range of techniques. Eight games were shipped during my employment.

    Freelance Environment Artist

    I am a versatile environment artist that can deliver a range of assets, but my greatest interest is in hyper quality, realistic hard-surface artwork. I have a array of skills including level design, VFX, rigging, compositing, animation, and rendering. I also have experience with a wide variety of engines and applications.

    Please contact me via envart3d@gmail.com for information on rates and availability.