Jonathan Woodman - Environmental Asset Artist
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C.V. / Resume

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Profile

Full Name: Jonathan Woodman

Date of Birth: 10/02/1983

Email: sweetpolygon@gmail.com

Telephone: 07761839037

Website: www.env-art.com/

I am a graduate 3D artist who is seeking to make a professional break into the games industry. I specialise in creating environmental art assets for videogames. I am eager to join a full-time studio and work alongside talented professionals in a team environment. I seek to obtain a 3D artist position to embark upon a career that will further enrich my passion for creating video games.

 

Summary

- Self-motivated, eager and enthusiastic. Works well within a team.

- Effective communicator, good writing skills, can work to specification.

- Organised and efficient, can work to tight milestones.

 

Commercial Game Development

2011

Front Edge Marketing

I was tasked with creating 3D scenes for an interactive 'spinning reel' game. I created a number of fully textured and lit, high-poly environments. The scenes were based upon concept art of my own creation. The scenes were rendered in Mental Ray and later composited in Photoshop and After Effects.

2011

Freelance Environment Artist - Cortex Interactive - http://www.cortexinteractive.com/

Cortex interactive are a small indie team from Canada. They have released 1 iPhone title, and are developing a new title.  I was responsible for creating concept design drawings, then producing game models from those designs.

This was achieved using a current generation workflow, creating high-poly models and using baking techniques to transfer those details to the low-poly game-ready assets.

Skills

- High-poly hard-surface and organic modeling
- High to low poly normal baking workflow
- Texture creation
- Low-poly Modeling
- Efficient UV mapping
- Technical modeling (LODs, collisions)
- Environment design, creation and lighting
- Traditional Art (drawing, painting, colour and light theory)

Software

- Autodesk 3D Studio Max
- Autodesk Softimage
- Autodesk Maya
- Pixologic Zbrush
- UE3/UDK Engine
- Valve Source Engine
- CrazyBump / xNormal
- Photoshop

 

Education

BA (Hons) Games Art at Bolton University, 2:1 (first division)

 

Awards / Other Achievements

Selected by university staff to assist in the training first year students in an ambassador program.

Twice winner of Bolton University's Games Art Summer Competition, winning £200 of Academia.co.uk vouchers. Resulted in my art on the University website.

Acted as lead writer for one of the largest Counter-Strike news websites, UK Counter-Terrorist (9k registered accounts). I managed a team of writers, individually producing over 100 articles, features and interviews. I managed a team of four writers to cover large scale events and travelled to competitive events to cover tournament proceedings. During this time I became a staff writer for a number of prominent websites such as AMD Gamer, GotFrag and Team Fnatic.